Pirate101 Update


Now that I've hit level 50 in Pirate101, gear farming has begun! Let me tell you, Pirate101 is a lot different than Wizard101. In Pirate, certain major bosses can actually share No Auction, level 45+ drops, while still having items unique to them. And that's how most bosses work. Thank Avery for that, too, because a change of scenery can be absolutely necessary when farming.

Since I've hit level 50, I've been checking out the PvP community, and taking up some of the major PvPers as friends and mentors. No matter who I'm battling, I'm always learning something new, but I'll admit that it's always fun when the student becomes the teacher! Haha!

What I love about Pirate101 is that we don't know everything yet. These are beautiful days for Pirate101 - we see basic drop patterns and go in search of other, undiscovered items. Everyone is still trying to understand all of the powers, and I'd bet money that you can't name all of the epic abilities (No, really, try it out in the comments. I might have a prize for anyone who gets them all.).


Pirate101 still has a sense of mystery to it, and I like that. Chapter 13 is a war story, and probably deals with the one that we started - Marleybone vs. Valencia. That update is planned to be big, introducing eight new dialogue-involved companions, and many beyond that. Some of our classic companions will find some new promotions, and some of the lesser-known companions will as well.

The stormgate to Marleybone actually requires the same windstone as the two stormgates to Aquila, so this update really could be BIG. Hopefully, this all arrives in time to keep us shrouded in mystery.

Until then, I'll be up to my usual gear farming, and PvP, looking to add some of the following talents to my selection.


The first is probably the most interesting, and unless you're extremely up-to-date, you probably haven't seen it. See, I'm a Musketeer, so this kind of power is very valuable for my arsenal  not to say that other classes wouldn't benefit as well. Right now, I have a single 3x and 4x trap, and a 2x scatter trap (in an "x" shape). This would, then, match my most powerful trap, and be five of what the single is. These little guys can critical for upwards of 1200 damage, so they're nothing to shake a sword at.

The problem is that this ability comes from Captain Blood's Jacket. It doesn't take two hours to do the instance at level 50, but it is lengthy.

The second is Rain of Mortarshells, which I've really been thinking about lately. I want to further involve traps in my strategy, and so I thought I'd go for Buck's Brim (what is it with these long-instance bosses and Musketeer clothing?). It gives eight damage, plus this card, so I'd have three bomb spells in total. Fortunately, I've trimmed Buck's one-and-a-half hour dungeon down to twenty minutes.

The third is Revive - who doesn't love healing spells? And what better to finish a battle off with than full health. There are three pieces of gear - all of the accessories - that give this for Musketeers. They're all level 45, so I'll be in late MooShu areas for these. (Rest assured, among all of these non-PvP locations, I'll be hatching some player versus player ideas...)


The final is Valor's Armor, which may be one of the best powers in-game. It blocks five hits, and you can't wait it out, it lasts until you've been hit five times. This also comes on three pieces of equipment, so I'll be farming for it in Cool Ranch as well.

In between farming, I've been helping out a couple of friends, playing some PvP matches, and contemplating the future of Pirate101.

Be sure to stick around for more information and updates on my character! Thanks for reading, and see you in the Spiral! Credits: Thanks to Cret92 for allowing me to use his photo of the Blood Flames power.

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